The top two designs are the final products for the Undead Media poser (minus the blue highlights).
I decided to extend the posters length to prevent the text at the bottom being cramped. The bottom image was the first attempt to prevent it being cramped, but I felt the large paragraph removed some of the posters interactivity. This led to the top two designs which still allowed text and information to be displayed, however if the user wanted to find out more, they could play and work for the information. The blue highlights indicate where the hidden rollovers are.
I ended up settling for the top right image as the cross where the characters stand didn't fit the design of the poster as it is quite scruffy. I decided to indicate the floor with a small ellipse which I felt was more fitting to the design style.
I decided to extend the posters length to prevent the text at the bottom being cramped. The bottom image was the first attempt to prevent it being cramped, but I felt the large paragraph removed some of the posters interactivity. This led to the top two designs which still allowed text and information to be displayed, however if the user wanted to find out more, they could play and work for the information. The blue highlights indicate where the hidden rollovers are.
I ended up settling for the top right image as the cross where the characters stand didn't fit the design of the poster as it is quite scruffy. I decided to indicate the floor with a small ellipse which I felt was more fitting to the design style.
I have also made a decision to not include any kind of web link or hyperlink as I feel that referring the user to an external webpage will bring them out of their current poster experience, and detach them from the initial poster. It is this reason why I want to keep my interactive poster self contained.
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